![]() Investigator (my absolute favorite class, less an investigator and more an occultist and exorcist, godlike flavor, just amazing, casts primarily rituals).Warden (ye olde tanke and control martial).Gunslinger (surprisingly fire and able to fit into other worlds by using magic finger guns if you don't want to use real firearms).Craftsman (what the Artificer desperately wishes it was).Captain (warlord with a secondary character you play).The classes introduced are split between Martial and Casters, though the casters are unique in many ways and not usually fullcasters. The design of each class brings the FICTION of the class to life in a way many other classes, even those by WotC, sometimes don't.They provide mechanically FUN classes, not just "simple" or "complex" but straight up you have fun using the mechanics.They provide a character archetype not adequately covered by WotC (or even covered at all).Despite some of their names being unfortunate, the classes overall do three key things: We can't say much without talking about the classes first. They have sharpened their skills and created an assortment of amazing classes, subclasses, magic items, and spells that I personally think is some of the BEST expansion material for 5E. When this book hit KS 2~ years ago, I wrote it off because of this. For those of you who don't know, Mage Hand Press got started like a decade ago and put out wild, but usually unbalanced or undercooked, homebrew. ![]() ![]() My absolute favorite book, and one that I believe everyone here that runs 5E should own, is Valda's Spire of Secrets, by Mage Hand Press. I am in no way affiliated with Mage Hand Press. ![]()
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